Fat Princess

April 15, 2010 at 16:24 (exclusive, playstation 3, PSN)


Fat princess is a class based CTF with the flag being a princess that can grow to massive sizes by being fed cake.

Out of the 6 initial classes, 5 will have the ability to be upgraded when you gather enough resources, sort of like an RTS. It is the foundation that each player will work together like many team based CTF games to not only get the princess but also to understand the advantages of the current map and the macro RTS elements for upgrade priorities. With these slight nuances this simplistic game turns into something that even the most hardened of hardcore gamers can get behind. Not every map is the same for environmental hazards, this change adds even more strategy and depth, if whether the team should upgrade the fire mage first or perhaps there is a bomb in the middle of a resource spawn, taking out the immediate need for a worker upgrade, for harvesting the resources.

With 4 game modes, there is a ton of different appeal to the same game. Each mode is entirely different than the last. Team deathmatch is the most basic, with each team having a set amount of lives equal to to the total players. With 32 players, a score of 250 will last about 30 minutes, unless it is a ferocious battlefield. Invasion is a mode that is sort of like multi-KOTH, where you capture command points scattered around the map and hold them. The team that has the most command outposts will decrease a counter on the opposite team until it reaches 0. Rescue the princess is the standard mode most people play, it is based on CTF. Snatch and grab is the last mode and is similar but your princess is already rescued, and you capture the other teams princess and put her in the dungeon, rather than the throne like RTP. This essentially flips the spawn from where the player places the princess and where they capture the princess from.

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